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solidThinking demo movie
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Title |
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Description |
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Title |
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Description |
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Mouse |
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How to create a mouse using Make Manifold
with Associative Dimensioning and
Plotting |
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Extend surfaces |
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Description of the Extend surface tool
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Watch |
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How to model and
export a watch into the VET format |
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2D drawing |
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2D Drawing: How to
fillet four intersecting arcs. |
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Vacuumcleaner |
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How to create a
Vacuum cleaner |
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Blend |
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Blending two surfaces |
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Body |
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How to create a sport car body |
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Bonnet |
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Point editing on parametric objects |
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Boolean Round |
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Boolean operators and Round |
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Bottle
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How to create a bottle using Lathe, Lattice, and Trim |
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Cylinders |
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Filletting a tube |
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CurvatureDisplay |
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Dynamically analyze smoothness, curvature
and other surface properties |
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HairDryer |
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Lathe, Trim and Blend |
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Handle
1 |
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Linear stretch, materials, lights and
rendering |
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Handle 2 |
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Birail, Round and how to apply different
materials on the same surface |
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Hurled Surface |
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Use Birail, Trim and Blend to get a hurled surface |
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Joystick |
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Birail, Skin, Trim and Blend |
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Modeling |
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Parametric objects and Construction
History |
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Render
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High quality rendering of a bracelet |
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Replicate |
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Replicating an object along a surface |
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Round |
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How to use Round with Tolerance Check,
Surface Extrusion and Surface from Curves |
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Tangency Align |
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How to attach a surface border to the
edge of another surface, with an optional tangency incident angle
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Eye-glasses |
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How to create a pair of eye-glasses |
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Diamond |
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How to create a diamond using polygonal tools |
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3Side |
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Closing a hole with Blend surfaces and
3side |
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Backgrounds |
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Reference background images in active
views |
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Linear Stretch |
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Objects stretching |
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Ring |
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How to create a ring using extrusion with caps, boolean operators and
Round |
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Round |
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How to use the Round tool |
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Screwdriver |
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How to create a screwdriver with few
tools |
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Stirrup |
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Extrusion and Boolean operators |
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Tiny Bear |
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Primitives and Intersection |
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Tooth brush |
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Creation and rendering of a tooth brush using Birail
and Mirror |
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User interface |
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User interface |
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