Evolve Tips and Tricks

Pixel Mapping

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Techniques for using 2D images to create 3D geometry.

Surface Modeling Techniques

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Alternative modeling methods that let you start sketch modeling and progressively refine your model as you see it come to life.

Rendering Basics

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Basic rendering setup, workflow using the Shading Manager and preset scenes.

Keyboard Shortcuts

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We offer you a brief series of keyboard shortcuts to help you be more efficient when using solidThinking.

Exporting for 3D Printing

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We discuss the best methods for exporting models as polygonal data for 3D printing in either .stl or .obj file formats.

Importing Reference Images

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Using 2D images as reference to create 3D models

Batch Rendering with rQ

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Render a number of images or animations automatically, in a predefined sequence.

Deformer Performance

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A deformer can provide a controllable way to alter the shape of an object very quickly.

Render Q

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Using Render Q to process batch renderings.

Environment Lighting

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Matching the real world by using the "environment" light shader.

Final Gather in 7.5

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Final Gather efficiently simulates many of the effects of Radiosity light transport in standard renderings.

Hints for a Successful Texture Mapping

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Hints for maximizing performances of texture mapping shading mode.

How to Evaluate Curves and Surfaces Continuity

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Continuity between curves can be verified both analytically and graphically.

How to Obtain Neon Light Effects

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Improving the 3D Display

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A few tips for getting the most out of your computer and its video card.

Lighting Your Scene

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Most scenes only require a simple set of lights, an ambient light with a low intensity and a single distant light.

Replace, Insert & Remove

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solidthinking gives you the freedom to change your mind and experiment freely.

Resetting Palette Locations

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Sketch Rendering

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How to make your images look like a hand-drawn sketch or a stylized graphic.

The Inspector and transformations

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All about the Inspector tool.

Using Layers

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Tips on using Layers