Pixel Mapping
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Techniques for using 2D images to create 3D geometry.
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Surface Modeling Techniques
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Alternative modeling methods that let you start sketch modeling and progressively refine your model as you see it come to life.
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Rendering Basics
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Basic rendering setup, workflow using the Shading Manager and preset scenes.
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Keyboard Shortcuts
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We offer you a brief series of keyboard shortcuts to help you be more efficient when using solidThinking.
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Exporting for 3D Printing
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We discuss the best methods for exporting models as polygonal data for 3D printing in either .stl or .obj file formats.
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Importing Reference Images
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Using 2D images as reference to create 3D models
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Batch Rendering with rQ
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Render a number of images or animations automatically, in a predefined sequence.
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Deformer Performance
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A deformer can provide a controllable way to alter the shape of an object very quickly.
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Render Q
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Using Render Q to process batch renderings.
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Environment Lighting
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Matching the real world by using the "environment" light shader.
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Final Gather in 7.5
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Final Gather efficiently simulates many of the effects of Radiosity light transport in standard renderings.
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Hints for a Successful Texture Mapping
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Hints for maximizing performances of texture mapping shading mode.
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How to Evaluate Curves and Surfaces Continuity
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Continuity between curves can be verified both analytically and graphically.
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How to Obtain Neon Light Effects
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Improving the 3D Display
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A few tips for getting the most out of your computer and its video card.
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Lighting Your Scene
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Most scenes only require a simple set of lights, an ambient light with a low intensity and a single distant light.
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Replace, Insert & Remove
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solidthinking gives you the freedom to change your mind and experiment freely.
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Sketch Rendering
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How to make your images look like a hand-drawn sketch or a stylized graphic.
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The Inspector and transformations
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All about the Inspector tool.
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Using Layers
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Tips on using Layers
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